![]() In round 6, the rogue managed one successful sneak attack on Karzoug that took out most of his temporary HP. By the end of round 2, the dragon was dead, but the wizard was unconscious (before his turn), the fighter was in a Maze, the cleric was on the wrong side of a Wall of Force dividing the Arrival Platform, and the rogue and the monk were badly injured and had retreated to the Arrival Platform to guard the wizard's body until the cleric could get there.īy the end of round 4, the cleric and monk were dead, the fighter was still in the Maze, and the rogue was hiding in a cloud of smoke she had unleashed from an ever-smoking bottle. The monk has improved evasion, made the save, took no damage the wizard failed this save, too, and was left with 7 hit points. The dragon used its breath weapon and I rolled to determine which two PCs would be caught in the line he got the monk and the wizard. ![]() The cleric has 20 points of fire resistance, but the wizard took the full damage from being whacked in the face with two of the meteors and in the range of all four explosions. Meteor Swarm was surprisingly effective thanks to a few good attack rolls for K and bad saving throws by the wizard and cleric. ![]() ![]() Karzoug and the dragon rolled well for initiative, going first and second. Other than that, I mostly stuck to the tactics as written. I gave big K one round of buffing to cast Mass Bear's Endurance before they arrived in the Eye, figuring he would have seen some of the fight with Ceoptra. I prebuffed the PCs with all of their usual end-of-book boss fight buffs and had the cleric and wizard prep their usual spells. I ran it just with the party (4 PCs, 1 GMPC fighter), no minions (the rogue is now the Highlady of Wrath and has four surviving warriors of Wrath following her around who are currently at level 12), no called or pre-summoned allies, and no hero points. Welp, I just did a mock run through the final fight with my party at their current level (16, just entering Xin-Shalast), and it did not go well for the heroes of Sandpoint. My players are a long way from Xin-Shalast and I don't know enough to anticipate what their reactions will be - could be that they want to press on immediately toward the Spires only to find themselves turned back by the occluding field until they've accumulated a sufficient number of Sihedron items, could be that they're happy to explore the sprawling lost city until events propel them onward. The main thing it does is it potentially forces some of them to wear the Sihedron medallions, which provides some entertainment when Karzoug speaks through their voice.Īpologies if I wasn't clear about what I was considering here - if it's intended (or if I decide, for my group/table) that the scrying/divination barrier is among the effects that wearing a Sihedron item allows a character to ignore, then I was thinking about having that property apply only to Sihedron rings, not to the less-powerful Sihedron medallions - both types of item would allow their wearers to ignore the dangerous effects of the occluding field. The occluding field wasn't a particularly fun thing, and there really isn't any reason to make it a major plot point. ![]() TomParker wrote: Xin-Shalast can be a bit of a slog. 357-358) has arcane eye prepared, and has made several divination spells permanent upon himself, so either it's his Sihedron ring that allows those permanent spells to function (and makes his choice to prepare arcane eye a meaningful one), or those effects are suppressed until he leaves the occluding field, or "impenetrable to divination or scrying of any sort" applies only to spells and effects that pass into or out of the occluding field, rather than those that take place entirely within it - that last part is something I don't need to think about for many months though! The description of the occluding field on page 342 of the Anniversary Edition notes that "the occluding field renders the entire area shown on the Spires of Xin-Shalast map on page 343 impenetrable to divination or scrying of any sort (though use of the Eye of Avarice to scry upon the outside world is not similarly barred)," and goes on to state that "a character who wears a Sihedron medallion or Sihedron ring can ignore the effects of the occluding field," and what I'm trying to determine here is how those two statements interact - whether the scrying/divination barrier is included in the effects that the Sihedron items allow the wearer to ignore, or if it's only the dangerous effects of the field (teleportation block, vertigo, damage, wisdom drain, blindess) that are ignored. I didn't see anything in the AP to suggest otherwise. In my game, they provided protection from the physical effects only. TomParker wrote: I can't imagine any reason why Karzoug would make it easier to scry on him through those objects. ![]()
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