However, it would have been nice to have a bit more diversity. It’s kind of fun to listen to, and grows on you with each minute. The music would definitely fit with a Tim Burton film, and so it kind of goes with the dark fantasy theme. This game uses the same music and effects from the first game. The animated cutscenes are little more than static images with a glowing or rotating object in the middle. The backgrounds are pretty, but static and usually crowded by orbs. The biggest visual change you’ll come across is when they throw more colors at you. The orbs and effects look great, even if the look doesn’t really evolve much past the first few levels. It uses rich colors and a dark fantasy look to great effect. Visually, the game maintains the same look as its predecessor. In a way, this triples the amount of content. When you’ve managed to clear the story mode, you’ll be able to restart it on a higher difficulty. While each mode may have a different overall objective, the idea is still to match colored orbs until either you die or the level ends. All of the modes are activated through icons on the map. There’s a survival mode where you need to last as long as possible in order to get stars, and a challenge mode that picks the stage and difficulty for you. As you beat levels, you’ll unlock not only upgrades for your slinger, but also more modes of play. The story mode is the crux of the game, consisting of about ninety levels that get progressively more difficult. We don’t expect too much window dressing on our match three marble games. It just kind of ends when you reach the end of your journey. All you get are a handful of narrated screens that talk about collecting of keys and being creeped out by landmarks. However, that’s like saying drinking a drop of water makes you a tad less thirsty. There’s a tad more focus on creating a story here. Sparkle 2 has to justify its existence by proving itself the superior entry in the series. It’s usually a couple of barely noticeable upgrades and they call it a day. However, how much of this is new? With casual games like this, sequels rarely go the extra mile to differentiate themselves from their forebears. There is certainly nothing wrong with the Vita and/or PS4 getting new content. That just means the game did well enough for 10tons to bring over the sequel, which was already out for other platforms. It’s only been about six months since the first Sparkle made its way onto a Sony platform, but that’s fine.
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